article.menu.room2M {
	display: none;
}

section.game_room_4 {
	background: url(../../image/room4/4.png) repeat-x;
	background-size: cover;
	background-position: 0% 0;
	animation: room4Background 120s infinite;
}
@keyframes room4Background {
	0% { background-position: 0% 0; }
	100% { background-position: 2500% 0; }
}
section .gameMan_room4 {
	position: absolute;
	bottom: 9%;
	right: 5%;
	z-index: 50;
	animation: gameManRoom4 20s linear infinite;
	animation-fill-mode: forwards;
	cursor: pointer;
	transition: .4s;
	width: 127px;
}
section .gameMan_room4:hover {
	filter: hue-rotate(400deg);
}
section .gameMan_room4 img {
	width: 160px;
}
section .gameMan_room4 .teler {
	position: relative;
}
section .gameMan_room4 .teler:before {
	content: '';
	position: absolute;
	top: 210px;
    left: -112px;
	background: #fff;
	width: 198px;
    height: 1px;
	transform: rotate(-17deg);
    z-index: -1;
}
@keyframes gameManRoom4 {
	0% { right: 5%; bottom: 9%; }
	20% { right: -50%; bottom: 9%; }
	21% { right: -50%; bottom: -150%; }
	22% { right: 200%; bottom: -150%; }
	23% { right: 200%; bottom: 9%; }
	24% { right: 100%; bottom: 9%; }
	100% { right: 5%; bottom: 9%; }	
}
section .gameCat_room4 {
	position: absolute;
	bottom: 9.2%;
	left: 15%;
}
section .gameCat_room4 .room4Cat {
    width: 270px;
    height: 152px;
	background: url(../../image/room4/cat.gif) no-repeat;
	background-size: contain;	
}
section .gameCat_room4 {
	animation: animeCatRoom4 15s linear infinite;
	animation-fill-mode: forwards;
}
@keyframes animeCatRoom4 {
	0% { left: 15%; }
	20% { left: -20%; }
}
.titles.room4.n {
	position: absolute;
	bottom: 13.8%;
	left: 36%;
}
.titles.room4.a {
	position: absolute;
	bottom: 13.8%;
	left: 56%;
}
.titles.room4.r {
	position: absolute;
	bottom: 13.8%;
	right: 8%;
}
.titles.room4.i {
	position: absolute;
	bottom: 13.8%;
	left: -12.4%;
}
.titles.room4.n2 {
	position: absolute;
	bottom: 13.8%;
	right: 50%;
	visibility: hidden;
}
.titles.room4.j {
	position: absolute;
	bottom: 11.8%;
	right: 183.6%;
	animation: gameJRoom4 30s linear infinite;
}

